I sketched some rough concepts for the PC, of which we chose to develop the third option. As I began making the character in 3D, certain aspects of the design was altered for the sake of improved visual language and ease for the animators.
Sprint 1 Mockup/Graphical slice. The level was blocked out by our LD, Axel Pfannenstill. The UI was made by Amanda Borg Berholtz. Assets were made by Sebastian Claesson and Daniel Wikström. I setdressed, chose the lighting, and drew in the player + others
Sprint 2 Mockup
Sprint 3 Mockup
Sprint 4 Mockup
I made some assets to break up the environment. I tried to make them as modular as possible, allowing for them to be constructed in many different ways in blueprints and without becoming repetative to see.
The previous assets placed in Unreal.
Game Project 5 / 6 - Spite: Parasite
For this game project, I was responsible for producing the Player Character, Mockups, an intro cinematic, and our trailer. I also made the trailer thumbnail.