LT. Hayun Seung - Game Ready Character

During a 2-week half-time assignment prior to our portfolio course, I designed Hayun's outfit. Due to time limitations when making her in 3D, I opted to alter and simplify some aspects of her outfit.

During a 2-week half-time assignment prior to our portfolio course, I designed Hayun's outfit. Due to time limitations when making her in 3D, I opted to alter and simplify some aspects of her outfit.

Hayun is fully rigged and animation-ready with the help of Philip Anderson! 
Note: The textures here are slightly outdated :)

Hayun is fully rigged and animation-ready with the help of Philip Anderson!
Note: The textures here are slightly outdated :)

LT. Hayun Seung - Game Ready Character

For my portfolio, I wanted to make an animation- and game-ready realistic character from scratch. Here's the final result!
This project was produced over the course of 14 weeks half-time.

It was my first time doing a lot of things frankly, such as creating hair using hair cards and making clothes with Marvelous. I definitely learned a lot but feel that I've only scratched the surface. I'm really excited for when I work on a character next, being able to apply all that I've learned but reach the standard that I want to, and without the stress of only having roughly 7 weeks. I especially want to explore making hairstyles more, because even while pressed for time, I really enjoyed it.

I want to give a huge thanks to my mentor, Amanda Westerdahl (artstation.com/amandawesterdahl) from Sharkmob, who has been my rock and helped me throughout my portfolio :)

I also want to thank Philip Anderson, who I've collaborated with, for breathing life into this character by rigging, posing, and animating her!

More renders and breakdowns coming soon!

Rig and poses by Philip Anderson
https://www.philipanderson.site/

HK416 Assault Rifle by Carter Sheffield
https://www.artstation.com/marketplace/p/Ap1XX/hk416-attachments