Narrative cinematic, first part (split in 2 because artstation can't upload more than one minute). Music and audio is by John Almviken!
Narrative cinematic, second part.
For game project 3, we made a game called Traum!
We had such a blast making it, and even had the absolute honor of winning Best Diversity, Best Narrative, and Game of the Year at the Swedish Game Awards!
It feels unreal to have won these titles, but I suppose our love and joy from creating this game really shone through.
We were all really excited to tell the story we wanted to tell, and a clear visual concept for it. It felt like a lighting-in-a-bottle moment. Every single person on the team worked really hard to bring our game to life.
I treasure the time we spent making Traum very much, and receiving the awards we did feels like a testament to how much fun we had making this game and all of the effort we put into it. It was such a lovely experience to get to attend the ceremonies as well and meet the amazing talent of all of the other teams, and the people of the Game Industry! I am so excited to become a part of the creative juggernaut of an industry that is Game Development.
Play our game here! → https://k0ded.itch.io/traum
To find out more about how we went about making Traum, you can read our breakdown over at the Rookies:
https://www.therookies.co/entries/34234
We are featured in the Game Developer Index!
https://dataspelsbranschen.se/game-developer-index
Swedish Game Awards:
https://www.gameawards.se/post/and-the-winner-is-1
You can find a list of all of the Morbid Games members here:
https://k0ded.itch.io/traum